Refine
Document Type
- Bachelor Thesis (2)
Language
- English (2)
Has Fulltext
- yes (2) (remove)
Is part of the Bibliography
- no (2)
Keywords
- Computergraphik (2) (remove)
Institute
This bachelor thesis wants to describe a prototypical implementation of a 3D user interface for intuitive real-time set editing in virtual production. Furthermore this approach is evaluated qualitatively through a user group, testing the device and fill in a questionnaire. The dimension of virtual elements created with computer graphics technology in all areas of entertainment industry is steadily growing since the past years. Nevertheless can the editing process of virtual elements still require a costly process in terms of time and money. With the appearance of new input devices and improved tracking technologies it is interesting to evaluate if a real-time editing process could improve this situation. Being currently bound to experts on special workstations, this could lead to a more intuitive and real-time workflow, enabling everybody on a film set to influence the digital editing process and work collaboratively on the scene consisting of virtual and real elements.
With the increasing use of visual effects in feature films, TV series and commercials, flexibility becomes essential to create astonishing pictures while meeting tight production schedules. Deep image compositing introduces new possibilities that increase flexibility and solve old problems of depth based compositing. The following thesis gives an introduction to deep image compositing, illustrating its power and analyzing its use in a modern visual effects pipeline.