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When searching for bugs in Java enterprise applications, an essential part of the
eort consists in redeploying the source code and relaunching the server over and
over. In order to improve this situation, this thesis suggests the implementation
of a runtime debugging tool. The tool's purpose is to facilitate the enrichment of
operating application code with logging statements, which are inteded to generate
additional output concerning the webapp's current state. On behalf of this
so-called instrumentation, the actual process of debugging could be supported
and accelerated without having to interrupt the server's execution.
Due to the signicance of Java EE as well as Spring for today's enterprise development,
the implementation of a dedicated debugging tool for each platform
shall be covered. Both solutions pursue the same goal, but dier in the approach
and the programming paradigm forming their basis. This document introduces
their implementation details and evaluates them against a specication that de-
nes the general conditions and expectations in terms of the capabilities of a
satisfying result.
This bachelor thesis wants to describe a prototypical implementation of a 3D user interface for intuitive real-time set editing in virtual production. Furthermore this approach is evaluated qualitatively through a user group, testing the device and fill in a questionnaire. The dimension of virtual elements created with computer graphics technology in all areas of entertainment industry is steadily growing since the past years. Nevertheless can the editing process of virtual elements still require a costly process in terms of time and money. With the appearance of new input devices and improved tracking technologies it is interesting to evaluate if a real-time editing process could improve this situation. Being currently bound to experts on special workstations, this could lead to a more intuitive and real-time workflow, enabling everybody on a film set to influence the digital editing process and work collaboratively on the scene consisting of virtual and real elements.